Echo of Demogorgon

Large fiend (demon), typically chaotic evil

Armor Class

14 (natural armor)

Hit Points

85 (10d10 + 30)

Speed

40 ft.

Saves

str +9, cha +5

Skills

perception +7

Damage Resistances

cold, fire, lightning

Condition Immunities

charmed, frightened

Senses

darkvision 60 ft.

Languages

Abyssal, Giant, Orc

Challenge

6

Proficiency Bonus

+3

Magic Resistance

The echo has advantage on saving throws against spells and other magical effects.

Wakeful

When one of the echo's heads is asleep, its other head is awake.

Actions

Multiattack

The echo makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.

Discordant Screams (Bonus Action)

The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice: Confused Reaction: The target must use its reaction to make a melee attack against another creature of the echo's choice that the echo can see. Psychic Torment: The target takes 13 (2d12) psychic damage.