17 (natural armor)
85 (10d10 + 30)
40 ft.
Perception +4, Stealth +6
darkvision 60 ft.
Common, Sylvan, Elvish
5
The edge walker ignores difficult terrain in the forest.
The edge walker has advantage on Dexterity (Stealth) checks to hide in the forest.
The edge walker makes two melee attacks, only one of which can be a gore attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.