Edge Walker

Large fey, chaotic good

Armor Class

17 (natural armor)

Hit Points

85 (10d10 + 30)

Speed

40 ft.

Skills

Perception +4, Stealth +6

Senses

darkvision 60 ft.

Languages

Common, Sylvan, Elvish

Challenge

5

Forest Strider

The edge walker ignores difficult terrain in the forest.

Natural Camouflage

The edge walker has advantage on Dexterity (Stealth) checks to hide in the forest.

Actions

Multiattack

The edge walker makes two melee attacks, only one of which can be a gore attack.

Greatclub

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.