20 (+ 2 plate)
126 (12d8 + 72)
30 ft.
Deception +9, Persuasion +9
darkvision 60 ft.
Sylvan, Common
9
The edgelord's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells, requiring no components • At will: friends, vicious mockery • 3/Day each: charm person, dissonant whispers • 1/Day each: enthrall, suggestion
The edgelord has advantage on saving throws against spells and other magical effects.
The edgelord makes two melee attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Shock (3/Day). The edgelord can attempt to shock any creatures that can understand it within 30 feet. Any creature within that area must make a successful DC 17 Wisdom saving throw or take 17 (5d6) psychic damage.