Edgelord

Medium fey, chaotic evil

Armor Class

20 (+ 2 plate)

Hit Points

126 (12d8 + 72)

Speed

30 ft.

Skills

Deception +9, Persuasion +9

Senses

darkvision 60 ft.

Languages

Sylvan, Common

Challenge

9

Innate Spellcasting

The edgelord's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells, requiring no components • At will: friends, vicious mockery • 3/Day each: charm person, dissonant whispers • 1/Day each: enthrall, suggestion

Magic Resistance

The edgelord has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The edgelord makes two melee attacks.

Halberd

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

Wind Blast

Shock (3/Day). The edgelord can attempt to shock any creatures that can understand it within 30 feet. Any creature within that area must make a successful DC 17 Wisdom saving throw or take 17 (5d6) psychic damage.