19 (natural armor)
218 (23d8 + 115)
30 ft.
Con +12, Int +15, Wis +11
Arcana +15, History +15, Insight +11, Perception +11
poison; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, exhaustion, frightened, paralyzed, poisoned
truesight 120 ft.
Common, Abyssal, Draconic, Elvish, Giant, Infernal
24
If Edmund fails a saving throw, he can choose to succeed instead.
If he has his phylactery, he gains a new body in 1d6 days, regaining all of his hit points and becoming alive again. The new body appears within 120 feet of the phylactery.
Edmund has advantage on saving throws against any effect that turns undead.
Edmund is a 20th-level wizard. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). He has the following wizard spells prepared: • Cantrips (at will): chill touch, fire bolt, mage hand, prestidigitation, ray of frost • 1st level (4 slots): detect magic, magic missile, shield, thunderwave • 2nd level (3 slots): detect thoughts, invisibility, mirror image • 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball • 4th level (3 slots): blight, dimension door, ice storm • 5th level (3 slots): cloudkill, contagion, scrying • 6th level (2 slots): create undead, disintegrate, globe of invulnerability • 7th level (2 slots): finger of death, plane shift • 8th level (1 slot): dominate monster, power word stun • 9th level (1 slot): power word kill
Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (3d8 + 2) bludgeoning damage plus 22 (5d8) necrotic damage.
He casts a cantrip.
Edmund fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 20 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Edmund's gaze for the next 24 hours.
Each non-undead creature within 30 feet of Edmund must make a DC 20 Constitution saving throw against this magic, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.