14 (natural armor)
77 (14d8+14)
walk 30 ft., swim 40 ft.
Perception +3, Stealth +5
darkvision 60 ft.
Sylvan
2
The eel hound can breathe air and water.
The eel hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
By spending 2 rounds dribbling spittle on an area, an eel hound can cover a 5-foot square with its slippery saliva. This area is treated as if under the effects of a grease spell, but it lasts for 1 hour.
A creature an eel hound attacks can't make opportunity attacks against it until the start of the creature's next turn.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target is grappled (escape DC 14).