Eelfolk

Medium humanoid (eelfolk), chaotic evil

Armor Class

15 (hide armor, shield)

Hit Points

19 (3d8 + 6)

Speed

30 ft., swim 40 ft.

Skills

Stealth +3

Damage Immunities

lightning

Senses

blindsight 60 ft.

Languages

Eelfolk

Challenge

1/2

Death Burst

When the eelfolk dies, it explodes in a burst of pent-up electricity. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one.

Hold Breath

The eelfolk can hold its breath for 1 hour.

Lunge

If the eelfolk moves at least 20 feet straight toward a target and then hits it with a long knife attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

Long Knife

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.