11 (16 with barkskin)
27 (5d8+5)
walk 35 ft.
Medicine +4, Nature +3, Perception +1
darkvision 60 ft.
Druidic plus any two languages, Elvish
2
Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.
Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): animal messenger, barkskin
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.