Eira

Medium humanoid (elf), Any alignment

Armor Class

11 (16 with barkskin)

Hit Points

27 (5d8+5)

Speed

walk 35 ft.

Skills

Medicine +4, Nature +3, Perception +1

Senses

darkvision 60 ft.

Languages

Druidic plus any two languages, Elvish

Challenge

2

Fey Ancestry

Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.

Mask of the Wild

Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Spellcasting

Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: • Cantrips (at will): druidcraft, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.