Ekengarik

Large fiend, lawful evil

Armor Class

16 (natural armor)

Hit Points

231 (22d10 + 110)

Speed

30 ft.

Saves

Con +10, Cha +10

Skills

Deception +10, Insight +8, Persuasion +10

Damage Resistances

acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

cold, fire, poison

Condition Immunities

charmed, poisoned

Senses

blindsight 30 ft., darkvision 120 ft.

Languages

Common, Formian, telepathy 120 ft.

Challenge

16

Proficiency Bonus

+5

Hive Mind

All fiendish formians within 1 mile of Ekengarik can telepathically communicate with each other and Ekengarik.

Regeneration

Ekengarik regenerates 10 hit points at the start of her turn, unless she took radiant damage in the last round.

Actions

Multiattack

Ekengarik makes three Bite attacks. She can replace one of the attacks with an Acid Spray (if available) attack or a use of Spellcasting.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage and the target must make a DC 19 Constitution saving throw. On a failed save, the target's Strength score is reduced by 2 (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Acid Spray (Recharge 5-6)

Ekengarik spits acid at one creature within 60 feet of her, or two creatures within 60 feet of her and 5 feet of each other. Targets must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage on a failed saving throw, or half as much on a successful one.

Spellcasting

Ekengarik casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18): • At will: Detect Magic, Dispel Magic, Heroism, Magic Missile • 1/Day each: Black Tentacles, Cone of Cold, Confusion, Dimension Door, Geas, Invisibility, Prismatic Wall, Slow