15
105 (14d6 + 56)
30 ft.
Perception +4, Stealth +5, Persuasion +7
bludgeoning, piercing, and slashing from nonmagical attacks
poison
poisoned
blindsight 60 ft.
Common, Elvish, Sylvan
6
+2
The urban dryad's innate spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no components: At will: commune with nature, meld into stone, sleep 3/day: spike growth 1/day: blight
While hidden or resting, the elder dryad is indistinguishable from a flowering azalea or another local shrub.
The elder dryad has advantage on saving throws against spells and other magical effects.
The elder dryad can communicate with beasts and plants as if they shared a language.
The urban sproutling makes one bite attack and one claw attack.
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage plus 11 (2d10) poison damage.
The elder dryad can animate roots in the ground in a 15-foot square within 30 feet of it. These roots turn the ground in that area into difficult terrain. A creature in that area when the effect begins must make a successful DC 15 Strength saving throw or be restrained by entangling roots. A creature restrained by the plants can use its action to make a DC 15 Strength (Athletics) check, freeing itself on a successful check. The effect ends after 1 minute or when the elder dryad dies or uses entangling roots again.
Once on its turn, the elder dryad can step magically from one shadow within its reach and emerge from a second unoccupied shadow within 60 feet of the original shadow.