Eldrazi Scion

Large aberration, chaotic evil

Armor Class

12

Hit Points

45 (6d10+12)

Speed

40 ft., burrow 10 ft.

Saves

Wis +3

Skills

Perception +5, Stealth +4

Senses

darkvision 60 ft.

Languages

-

Challenge

1

Alien Mind

The scion has advantage on Wisdom saving throws.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, and the scion can't use its tentacles on another target.