Eldritch Herald

Medium humanoid (any race), Any Non-Good Alignment

Armor Class

16 (breastplate)

Hit Points

78 (12d8 + 24)

Speed

walk 30 ft.

Skills

perception +6, religion +3

Damage Resistances

Psychic

Languages

any two languages

Challenge

5

Proficiency Bonus

+3

Otherworldly Calm

The eldritch herald has advantage on saving throws against being charmed or frightened. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage.

Actions

Handaxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Prophecy of Doom (Recharges after a Short or Long Rest)

The eldritch herald chooses a point it can see within 120 feet of it and rolls on the Eldritch Effects table. Each creature within 15 feet of that point must succeed on a DC 14 Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.