16 (breastplate)
78 (12d8 + 24)
walk 30 ft.
perception +6, religion +3
Psychic
any two languages
5
+3
The eldritch herald has advantage on saving throws against being charmed or frightened. Also, attempts to read the herald's thoughts fail. The creature making the attempt must succeed on a DC 14 Wisdom saving throw or take 10 (3d6) psychic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
The eldritch herald chooses a point it can see within 120 feet of it and rolls on the Eldritch Effects table. Each creature within 15 feet of that point must succeed on a DC 14 Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.