Eldritch Priest

Medium humanoid (any race), Any Non-good Alignment

Armor Class

13 (chain shirt)

Hit Points

22 (4d8 + 4)

Speed

walk 30 ft.

Skills

perception +4, religion +2

Languages

any two languages

Challenge

2

Proficiency Bonus

+2

Spellcasting

The eldritch priest is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following cleric spells prepared: • Cantrips (at will): eldritch blast, light, sacred flame, thaumaturgy • 1st level (4 slots): bane, Tasha's hideous laughter, inflict wounds, sleep • 2nd level (3 slots): detect thoughts, see invisibility, spiritual weapon

Actions

Greatclub

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.

Prophecy of Doom (Recharges after a Short or Long Rest)

The eldritch priest chooses a point it can see within 120 feet of it and rolls on the Eldritch Effects table. Each creature within 15 feet of that point must succeed on a DC 12 Wisdom saving throw or be subjected to an eldritch effect for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.