Elf, Fey Knight

Medium fey (elf), chaotic good

Armor Class

18 (enchanted oaken armor, shield)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

Saves

Dex +5, Wis +3

Skills

Stealth +5, Perception +3

Senses

darkvision 60 ft.

Languages

Elvish, Sylvan

Challenge

3

Fey Ancestry

The fey knight has advantage on saving throws against being charmed, and magic can't put it to sleep.

Magic Resistance

The fey knight has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fey knight makes two attacks

Sword of Light

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus an extra 4 (1d8) radiant damage. Can use a bonus action to light the sword, bright light in a 20 ft. radius.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.