18 (enchanted oaken armor, shield)
52 (8d8 + 16)
30 ft.
Dex +5, Wis +3
Stealth +5, Perception +3
darkvision 60 ft.
Elvish, Sylvan
3
The fey knight has advantage on saving throws against being charmed, and magic can't put it to sleep.
The fey knight has advantage on saving throws against spells and other magical effects.
The fey knight makes two attacks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus an extra 4 (1d8) radiant damage. Can use a bonus action to light the sword, bright light in a 20 ft. radius.
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.