Elf, Fey Noble

Medium fey (elf), chaotic good

Armor Class

18 (enchanted oaken armor, shield)

Hit Points

78 (12d8 + 24)

Speed

30 ft.

Saves

Cha +7, Wis +6

Skills

Deception +7, Insight +6, Perception +6, Persuasion +7

Senses

darkvision 60 ft.

Languages

Elvish, Sylvan, Common

Challenge

8

Innate Spellcasting

The fey noble's innate spellcasting ability is Wisdom (spell save DC 16). The fey noble can innately cast the following spells, requiring no components. • At will: dancing lights, message, minor illusion • 1/Day: cure wounds, faerie fire, invisibility, silence

Fey Ancestry

The fey noble has advantage on saving throws against being charmed, and magic can't put it to sleep.

Magic Resistance

The fey noble has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The fey noble makes three attacks.

Longsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

Longbow

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Leadership (Recharges after a Short or Long Rest)

For 1 minute, the fey noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add d4 to its roll provided it can hear and understand the fey noble. A creature can benefit from only one Leadership die at a time. This effect ends if the fey noble is incapacitated.