18 (enchanted oaken armor, shield)
78 (12d8 + 24)
30 ft.
Cha +7, Wis +6
Deception +7, Insight +6, Perception +6, Persuasion +7
darkvision 60 ft.
Elvish, Sylvan, Common
8
The fey noble's innate spellcasting ability is Wisdom (spell save DC 16). The fey noble can innately cast the following spells, requiring no components. • At will: dancing lights, message, minor illusion • 1/Day: cure wounds, faerie fire, invisibility, silence
The fey noble has advantage on saving throws against being charmed, and magic can't put it to sleep.
The fey noble has advantage on saving throws against spells and other magical effects.
The fey noble makes three attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
For 1 minute, the fey noble can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add d4 to its roll provided it can hear and understand the fey noble. A creature can benefit from only one Leadership die at a time. This effect ends if the fey noble is incapacitated.