Elf, Fey Ranger

Medium fey (elf), chaotic good

Armor Class

15 (studded leather)

Hit Points

27 (6d8)

Speed

30 ft.

Saves

Dex +6, Wis +6

Skills

Nature +4, Perception +6, Stealth +6, Survival +6

Senses

darkvision 60 ft.

Languages

Elvish, Sylvan

Challenge

5

Cunning Action

On each of its turns the fey ranger can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If the fey ranger is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the fey ranger instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Innate Spellcasting

The fey ranger's innate spellcasting ability is Wisdom (spell save DC 15). The fey ranger can innately cast the following spells, requiring no components. • At will: detect evil and good, pass without trace • 1/Day: entangle, misty step, speak with plants

Fey Ancestry

The fey ranger has advantage on saving throws against being charmed, and magic can't put it to sleep.

Magic Resistance

The fey ranger has advantage on saving throws against spells and other magical effects.

Keen Hearing and Sight.

The fey ranger has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The fey ranger makes two attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Longbow

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.