11 (16 with barkskin)
44 (8d8 + 8)
30 ft.
History +3, Insight +5, Perception +5, Persuasion +5
darkvision 60 ft.
Common, Elvish, Druidic, and two others
3
The elf knows the message cantrip and Intelligence is the spellcasting ability for it.
The elf has advantage on saving throws against being charmed, and magic can't put it to sleep.
When in negotiations, the elf has advantage on Charisma (Persuasion) checks. The target must be able to understand the elf.
The elf is a 5th-level druid. Their spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The elf can cast the following druid spells • Cantrips (at will): druidcraft, resistance, thorn whip • 1st level (4 slots): charm person, detect magic, detect poison and disease, thunderwave • 2nd level (3 slots): barkskin, hold person, locate object • 3rd level (2 slots): conjure animals, dispel magic
The elf makes two attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.