Elf Ambassador

Medium humanoid (high elf), chaotic good

Armor Class

11 (16 with barkskin)

Hit Points

44 (8d8 + 8)

Speed

30 ft.

Skills

History +3, Insight +5, Perception +5, Persuasion +5

Senses

darkvision 60 ft.

Languages

Common, Elvish, Druidic, and two others

Challenge

3

Elf Cantrip

The elf knows the message cantrip and Intelligence is the spellcasting ability for it.

Fey Ancestry

The elf has advantage on saving throws against being charmed, and magic can't put it to sleep.

Negotiate

When in negotiations, the elf has advantage on Charisma (Persuasion) checks. The target must be able to understand the elf.

Spellcasting

The elf is a 5th-level druid. Their spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The elf can cast the following druid spells • Cantrips (at will): druidcraft, resistance, thorn whip • 1st level (4 slots): charm person, detect magic, detect poison and disease, thunderwave • 2nd level (3 slots): barkskin, hold person, locate object • 3rd level (2 slots): conjure animals, dispel magic

Actions

Multiattack

The elf makes two attacks.

Longsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.