Elfmarked Human

Medium humanoid (half-elf), Any alignment

Armor Class

12

Hit Points

22 (5d8)

Speed

walk 30 ft.

Skills

Arcana +4, Perception +3

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

1/2

Fey Ancestry

The elfmarked has advantage on saving throws against being charmed, and magic can't put the elfmarked to sleep.

Magical Resonance (5/Day)

As a bonus action, the elfmarked gains advantage on its next weapon attack. If the attack hits, it deals an extra 4 (1d8) force damage.

Innate Spellcasting

The elfmarked human's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: detect magic, mage hand • 1/Day each: magic missile

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow

Ranged Weapon Attack. +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.