12
22 (5d8)
walk 30 ft.
Arcana +4, Perception +3
darkvision 60 ft.
Common, Elvish
1/2
The elfmarked has advantage on saving throws against being charmed, and magic can't put the elfmarked to sleep.
As a bonus action, the elfmarked gains advantage on its next weapon attack. If the attack hits, it deals an extra 4 (1d8) force damage.
The elfmarked human's innate spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: detect magic, mage hand • 1/Day each: magic missile
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack. +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.