9
93 (11d8 + 44)
walk 30 ft.
Cold, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
darkvision 60 ft.
5
Elise is immune to any spell or effect that would alter her form.
Whenever Elise is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Elise has advantage on saving throws against spells and other magical effects.
Elise's weapon attacks are magical.
Elise makes two slam attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.