Elkhorn

Medium humanoid (dwarf), Lawful Good

Armor Class

18 (chain mail, shield)

Hit Points

52 (7d8 + 21)

Speed

walk 25 ft.

Saves

Str +1, Con +5

Skills

Perception +2, Survival +2

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

2

Proficiency Bonus

+2

Special Equipment

Elkhorn wields a +1 longsword.

Actions

Multiattack

Elkhorn makes two Dagger or +1 Longsword attacks.

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.

+1 Longsword

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage, or 5 (1d10) slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) slashing damage.

Feint (Bonus Action) (Recharge 5-6)

Elkhorn targets one creature that he can see within 5 feet of him. Elkhorn has advantage on the next attack roll he makes against that target before the end of his turn. If that attack hits, the target takes an extra 7 (2d6) damage of the weapon's type.

Second Wind (Bonus Action) (Recharges after a Short or Long Rest)

Elkhorn regains 12 hit points.