15 (studded leather)
77 (14d8+14)
walk 30 ft.
Nature +2, Perception +5, Stealth +5, Survival +3
Common, Elvish
3
The elvish veteran archer has advantage on Wisdom (Survival) checks to track beasts and on Intelligence (Nature) checks to recall information about beasts.
The elvish veteran archer has advantage on saving throws against being charmed, and magic can't put the elvish archer to sleep.
The elvish veteran archer has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The elvish veteran archer's weapon attacks are magical.
The elvish veteran archer can use Stealth while traveling at a normal pace.
If the elvish veteran archer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
The elvish veteran archer makes two melee attacks or three ranged attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 4) piercing damage.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
The elvish archer makes one ranged attack against every enemy within 10 feet of a point it can see.