Ember Roc

Gargantuan monstrosity,

Armor Class

14 (natural armor)

Hit Points

232 (16d20 + 64)

Speed

walk 20 ft., fly 120 ft.

Saves

Dex +5, Con +9, Wis +5, Cha +4

Skills

Perception +5

Damage Immunities

fire

Languages

understands Ignan but can't speak

Challenge

14

Proficiency Bonus

+5

Keen Sight

The roc has advantage on Wisdom (Perception) checks that rely on sight.

Searing Presence

Any creature that starts its turn within 5 feet of the roc takes 7 (2d6) fire damage.

Illumination

The roc sheds bright light in a 40-foot radius and dim light for an additional 40 feet.

Actions

Multiattack

The roc makes two attacks: one with its beak and one with its talons.

Beak

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and 7 (2d6) fire damage.

Talons

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage and 7 (2d6) fire damage.

Inferno (Recharge 5-6)

The roc beats its wings, creating a swirling conflagration. Each creature within 30 feet of the roc must succeed on a DC 18 Dexterity saving throw or take 21 (6d6) fire damage.