Emberbat

Tiny beast, Unaligned

Armor Class

12

Hit Points

2 (1d4)

Speed

walk 5 ft., fly 30 ft.

Senses

blindsight 60 ft.

Challenge

0

Echolocation

The Emberbat can't use its blindsight while deafened.

Keen Hearing

The Emberbat has advantage on Wisdom (Perception) checks that rely on hearing.

Ember Flame

The emberbat can create a flame from its nose at will. It sheds bright light in a 5-foot-radius and dim light in another 5 feet beyond this. This effect lasts until it is dismissed, which the emberbat can do at anytime. When lit, the flame also provides a small damage boost to the emberbat's bite (already included in stat block).

Find Familiar

With the DM's permission, a character who casts the 'Find Familiar' spell can choose to conjure an Emberbat instead of a bat.

Actions

Bite

Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 fire damage.