16 (breastplate)
19 (3d8+6)
walk 25 ft.
Nature +4, Perception +5, Stealth +6, Survival +5
poison
darkvision 60 ft.
Common, Dwarvish
1/2
The scout has advantage on saving throws against poison.
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
The scout makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.