Emerald Enclave Scout

Medium humanoid (dwarf), Lawful Neutral

Armor Class

16 (breastplate)

Hit Points

19 (3d8+6)

Speed

walk 25 ft.

Skills

Nature +4, Perception +5, Stealth +6, Survival +5

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

1/2

Dwarven Resilience

The scout has advantage on saving throws against poison.

Keen Hearing and Sight

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack

The scout makes two melee attacks.

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.