14 (breastplate)
117 (18d8+36)
walk 30 ft.
Int +5, Wis +8, Cha +5
Arcana +5, Deception +5, History +5, Religion +5
cold, fire, lightning
darkvision 60 ft.
any three languages
8
The Emerald Order cult leader can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +3 bonus on initiative checks.
The Emerald Order cult leader's innate spellcasting ability is Wisdom (spell save DC 16). He can innately cast the following spells, requiring no material components: • 2/Day each: detect thoughts, dimension door, haste, slow • 1/Day each: suggestion, teleport
The Emerald Order cult leader is a 10th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The cult leader has the following cleric spells prepared: • Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy • 1st level (4 slots): cure wounds, identify, guiding bolt • 2nd level (3 slots): lesser restoration, silence, spiritual weapon • 3rd level (3 slots): dispel magic, mass healing word, spirit guardians • 4th level (3 slots): banishment, death ward, guardian of faith • 5th level (2 slots): flame strike
The Emerald Order cult leader makes one melee attack and casts a cantrip.
Melee Weapon Attack: +3 to hit, reach 5 ft, one target. Hit: 3 (1d6) bludgeoning damage.