Empty Cloak

Medium construct, Unaligned

Armor Class

13 (natural armor)

Hit Points

45 (10d8)

Speed

walk 0 ft., fly 40 ft.

Saves

Dex +4, Con +2

Skills

Stealth +4

Damage Resistances

bludgeoning

Damage Vulnerabilities

fire

Damage Immunities

poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Languages

understands Elvish and Umbral but can't speak

Challenge

1/2

Diligent Sentinel

Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks.

Shadow Construction

Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit.

Wrapping Embrace

Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it.

Actions

Razor Cloak

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Shadow Slam

Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Shadow Snare

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12.