Equinal Guardinal

Large celestial, typically neutral good

Armor Class

15 (natural armor)

Hit Points

93 (11d10 + 33)

Speed

50 ft.

Saves

str +9, con +6

Skills

athletics +9, perception +5, religion +5

Damage Resistances

radiant

Condition Immunities

charmed, frightened

Languages

Celestial, Common

Challenge

6

Proficiency Bonus

+3

Headfirst Charge

If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.

Actions

Multiattack

The equinal makes two Fist attacks.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Shout (Recharge 6)

The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.