19 (natural armor)
518 (28d20 + 224)
40 ft.
Int +5, Wis +8, Cha +8
Arcana +5, Athletics +18
fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks
charmed, frightened, paralyzed, poisoned
blindsight 120 ft.
—
28
+8
If the Eriflamme fails a saving throw, it can choose to succeed instead.
The Eriflamme has advantage on saving throws against spells and other magical effects.
The Eriflamme makes four Claw attacks. It can replace one of the attacks with a Bite attack.
Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 20 (3d6 + 10) slashing damage plus 7 (2d6) fire damage.
Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 24 (4d6 + 10) piercing damage plus 33 (6d10) fire damage.
All the Eriflamme's fire elementals vanish and the Eriflamme reappears in one of their spaces. The Eriflamme's hit points are equivalent to the combined hit points of the fire elementals.
The Eriflamme can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Eriflamme regains spent legendary actions at the start of its turn.
The Eriflamme makes a Claw attack, which deals force damage instead of slashing damage if it hits.
The Eriflamme moves up to half its speed. It can fly during this movement.
The Eriflamme makes a Bite attack with advantage.