15 (chain shirt)
44 (8d6+16)
walk 20 ft., burrow 20 ft.
Athletics +4, Perception +3
poison
darkvision 60 ft.
Common, Erina
1
The erina has advantage on Wisdom (Perception) checks that rely on smell.
The erina has advantage on saving throws against poison.
An enemy who hits the erina with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage.
The erina defender makes two attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2)
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.