12 (leather armor)
22 (4d6+8)
walk 20 ft., burrow 20 ft.
poison
darkvision 60 ft.
Common, Erina
1/4
The erina has advantage on Wisdom (Perception) checks that rely on smell.
The erina has advantage on saving throws against poison.
An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.