Erina Scrounger

Small humanoid (erina), Neutral

Armor Class

12 (leather armor)

Hit Points

22 (4d6+8)

Speed

walk 20 ft., burrow 20 ft.

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Erina

Challenge

1/4

Keen Smell

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Hardy

The erina has advantage on saving throws against poison.

Spines

An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

Actions

Dagger

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sling

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.