18 (plate armor)
153 (18d8+72)
walk 30 ft., fly 60 ft.
Dex +7, Con +8, Wis +6, Cha +8
cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
fire, poison
poisoned
truesight 120 ft.
Infernal, telepathy 120 ft.
12
The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
The erinyes has advantage on saving throws against spells and other magical effects.
The erinyes makes three attacks
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks.