Erky Timbers

Medium humanoid (gnome), Any alignment

Armor Class

10

Hit Points

17 (5d6)

Speed

walk 30 ft.

Skills

Medicine +4, Religion +2

Senses

darkvision 60 ft.

Languages

Common, Draconic, Gnomish, Goblin

Challenge

1/4

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: • Cantrips (at will): light, sacred flame, thaumaturgy • 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Channel Divinity: Turn Undead (1/Short Rest)

Erky presents his holy Symbol and speaks a prayer censuring the Undead. Each Undead that can see or hear Erky within 30 feet of him must make a DC 12 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from Erky as it can, and it can't willingly move to a space within 30 feet of him. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.