14 (natural armor)
200 (16d12+96)
walk 40 ft.
Con +10, Wis +7, Cha +7
Insight +7, Perception +7
Common, Giant
9
Estia has advantage on Wisdom (Perception) checks that rely on smell.
Estia's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: • At will: detect magic, fog cloud, light • 3/Day each: feather fall, fly, misty step, telekinesis • 1/Day each: control weather, gaseous form
Estia makes two morningstar attacks.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d8 + 10) piercing damage.
Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Some adult cloud giants have the magical ability to create barriers of gale-force wind around themselves that can deflect incoming missiles. Others like to fling enemies through the air. These abilities are represented by the following action options. Fling: Estia tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 20 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of Estia's choice and land prone, taking 4 (1d8) bludgeoning damage for every 10 feet it was thrown. Wind Aura: A magical aura of wind surrounds Estia. The aura is a 10-foot-radius sphere that lasts as long as Estia maintains concentration on it (as if concentrating on a spell). While the aura is in effect, Estia gains a +2 bonus to its AC against ranged weapon attacks, and all open flames within the aura are extinguished unless they are magical.