Ettin Ceremorph

Large aberration, typically lawful evil

Armor Class

15 (natural armor)

Hit Points

104 (11d10 + 44)

Speed

40 ft.

Saves

wis +5, int +7

Skills

perception +8

Damage Resistances

psychic

Condition Immunities

charmed, frightened, stunned, unconscious

Senses

darkvision 120 ft.

Languages

Deep Speech, Giant, telepathy 60 ft., Undercommon

Challenge

8

Proficiency Bonus

+3

Magic Resistance

The ceremorph has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Tentacles

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until this grapple ends.

Extract Brain

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated Humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

Mind Bolt (3/Day)

Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 17 (2d12 + 4) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the end of its next turn.