14 (natural armor)
21 (6d4+6)
30 ft.
Deception +6r Perception +4, Persuasion +6, Stealth +7
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
fire, poison
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 120 ft.
Infernal, Common, telepathy 60 ft.
2
Magical darkness doesn't impede the doll's darkvision.
While the doll remains motionless, it is indistinguishable from an ordinary doll.
The doll's spellcasting ability is Charisma (spell save DC 14), The doll can innately cast the following spells, requiring only verbal components: • At will: suggestion • 1/day each: dominate person, modify memory
If the doll is destroyed, it regains all its hitpoints and reappears at a nearby location in 24 hours unless a remove curse spell is cast on its remains.
One creature of the doll's choice within 30 feet of it must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage and become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the doll is within line of sight, ending the effect on itself on a success.