Evil Doll

Tiny constuct fiend, lawful evil

Armor Class

14 (natural armor)

Hit Points

21 (6d4+6)

Speed

30 ft.

Skills

Deception +6r Perception +4, Persuasion +6, Stealth +7

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft.

Languages

Infernal, Common, telepathy 60 ft.

Challenge

2

Devil's Sight

Magical darkness doesn't impede the doll's darkvision.

Inanimate

While the doll remains motionless, it is indistinguishable from an ordinary doll.

Innate Spellcasting

The doll's spellcasting ability is Charisma (spell save DC 14), The doll can innately cast the following spells, requiring only verbal components: • At will: suggestion • 1/day each: dominate person, modify memory

Undying Evil

If the doll is destroyed, it regains all its hitpoints and reappears at a nearby location in 24 hours unless a remove curse spell is cast on its remains.

Actions

Giggle

One creature of the doll's choice within 30 feet of it must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage and become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the doll is within line of sight, ending the effect on itself on a success.