Evil Kneasel the Swamp Weasel

Tiny fey, chaotic evil

Armor Class

15

Hit Points

17 (5d4 + 5)

Speed

30 ft.

Skills

Acrobatics +7, Sleight of Hand +7, Stealth +7

Languages

Common

Challenge

2

Cunning Action

On each of his turns, Evil Kneasel can use a bonus action to take the Dash, Disengage, or Hide action.

Evasion

If Evil Kneasel is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, the weasel instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Magic Resistance

Innate Spellcasting. Evil Kneasel's innate spellcast- ing ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He can innately cast the following spells, requiring no material components: • At will: mending, message, poison spray • 1/Day each: invisibility, jump, knock

Keen Hearing and Sound

Evil Kneasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 piercing damage.