Evoker

Medium humanoid (any race), Any alignment

Armor Class

12 (15 with mage armor)

Hit Points

66 (12d8+12)

Speed

walk 30 ft.

Saves

Int +7, Wis +5

Skills

Arcana +7, History +7

Languages

any four languages

Challenge

9

Sculpt Spells

When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

Spellcasting

The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared: • Cantrips (at will): fire bolt*, light*, prestidigitation, ray of frost* • 1st level (4 slots): burning hands*, mage armor, magic missile* • 2nd level (3 slots): mirror image, misty step, shatter* • 3rd level (3 slots): counterspell, fireball*, lightning bolt* • 4th level (3 slots): ice storm*, stoneskin • 5th level (2 slots): Bigby's hand*, cone of cold* • 6th level (1 slots): chain lightning*, wall of ice* *Evocation spell

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.