Expert

Medium humanoid, Any alignment

Armor Class

14 (studded leather armor)

Hit Points

11 (2d8+2)

Speed

walk 30 ft.

Saves

Dex +4

Skills

Acrobatics +4, Performance +4, Persuasion +4, Sleight of hand +4, Stealth +4

Languages

Common, plus one of your choice

Challenge

Helpful

The expert can take the Help action as a bonus action.

Tools

The expert has thieves' tools and a musical instrument.

Actions

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Expert

Medium humanoid, Any alignment

Armor Class

15 (studded leather armor)

Hit Points

44 (8d8+8)

Speed

walk 30 ft.

Saves

Dex +6

Skills

Acrobatics +9, Performance +5, Persuasion +5, Sleight of hand +6, Stealth +9

Languages

Common, plus one of your choice

Challenge

Helpful

The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Tools

The expert has thieves' tools and a musical instrument.

Actions

Extra Attack

The expert can attack twice, instead of once, whenever it takes the Attack action on its turn.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Dagger

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Expert

Medium humanoid (any race), Any Alignment

Armor Class

12

Hit Points

9 (2d8)

Speed

walk 30 ft.

Languages

Common

Challenge

1/8

Skill Expert

The expert makes ability checks related to the tools it is proficient with with +6 modifier.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.