Exploding Toad

Tiny monstrosity, Chaotic Evil

Armor Class

12 (natural armor)

Hit Points

2 (1d4)

Speed

walk 20 ft., swim 20 ft.

Skills

Stealth +5

Damage Immunities

fire

Senses

darkvision 30 ft.

Languages

Understands Goblin but can't speak

Challenge

1/4

Amphibious

The toad can breathe air and water.

Final Croak

When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Mad Hopping

Ranged attacks against the toad have disadvantage.

Selective Immunity

When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.

Standing Leap

The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Actions

Bite

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.