Faegar

Medium fey, chaotic good

Armor Class

20 (enchanted plate)

Hit Points

189 (18d8 + 108)

Speed

35 ft., fly 90 ft.

Saves

Dex +11, Con +11, Cha +9

Skills

Acrobatics +11, Athletics +12, Intimidation +9, Perception +9

Senses

darkvision 60 ft.

Languages

Sylvan, Elvish

Challenge

14

Brave

Faegar has advantage on saving throws against being frightened.

Dive Attack

If Faegar is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.

Enchanted Plate

Enchanted plate armor is weightless.

Flyby

Faegar doesn't provoke an opportunity attack when he flies out of an enemy's reach.

Magic Resistance

Faegar has advantage on saving throws against spells and other magical effects.

Magic Weapons

Faegar's weapon attacks are magical.

Actions

Multiattack

Faegar makes three melee attacks.

+3 Golden Greatsword

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage plus 7 (2d6) radiant damage.

+3 Golden Longbow

Ranged Weapon Attack: +14 to hit, range 150/600 ft., one target. Hit: 13 (1d8 + 9) piercing damage plus 7 (2d6) radiant damage.

Parry

Faegar adds 2 to his AC against one melee attack that would hit him. To do so, Faegar must see the attacker and be wielding a melee weapon.