20 (enchanted plate)
189 (18d8 + 108)
35 ft., fly 90 ft.
Dex +11, Con +11, Cha +9
Acrobatics +11, Athletics +12, Intimidation +9, Perception +9
darkvision 60 ft.
Sylvan, Elvish
14
Faegar has advantage on saving throws against being frightened.
If Faegar is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.
Enchanted plate armor is weightless.
Faegar doesn't provoke an opportunity attack when he flies out of an enemy's reach.
Faegar has advantage on saving throws against spells and other magical effects.
Faegar's weapon attacks are magical.
Faegar makes three melee attacks.
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage plus 7 (2d6) radiant damage.
Ranged Weapon Attack: +14 to hit, range 150/600 ft., one target. Hit: 13 (1d8 + 9) piercing damage plus 7 (2d6) radiant damage.
Faegar adds 2 to his AC against one melee attack that would hit him. To do so, Faegar must see the attacker and be wielding a melee weapon.