15
12 (5d4)
walk 10 ft., fly 30 ft.
sleight of hand +7, stealth +7
Common, Sylvan
1/2
+2
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): • At will: prestidigitation • 1/Day: silent image
The faerie doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
The faerie hurls magical taunts at one creature it can see within 60 feet of itself. The creature must succeed on a DC 13 Wisdom saving throw or take 3 (1d6) psychic damage and have disadvantage on attack rolls and ability checks until the start of the faerie's next turn.