Faerie Godmother

Medium fey, lawful good

Armor Class

11 (14 with mage armor)

Hit Points

105 (14d8 + 42)

Speed

30 ft., fly 30 ft.

Saves

Wis +11, Cha +9

Skills

Arcana +9, Insight +11, Nature +9, Perception +11, Persuasion +9

Senses

darkvision 90 ft.

Languages

All

Challenge

12

Deep Awareness

The faerie godmother knows if she hears a lie.

Fey Ancestry

The faerie godmother has advantage on saving throws against being charmed, and magic can't put her to sleep.

Innate Spellcasting

The faerie godmother's innate spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The faerie godmother can innately cast the following spells, requiring no components • At will: friends, light, mending, prestidigitation • 3/Day each: charm person, dancing lights, detect thoughts, dimension door, disguise self, mage armor, misty step, polymorph • 1/Day each: dream, etherealness, feather fall, feeblemind, find familiar, foresight, globe of invulnerability, haste, seeming, suggestion

Magic Resistance

The faerie godmother has advantage on saving throws against spells and other magical effects.

Owl Familiar

The faerie godmother has an owl familiar.

Actions

Wand Burst

Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 17 (5d6) radiant damage.

Conjure Steed (1/Day)

The faerie godmother can use her wand to conjure a magical riding horse for a good-aligned creature. The horse vanishes at midnight.