11 (14 with mage armor)
105 (14d8 + 42)
30 ft., fly 30 ft.
Wis +11, Cha +9
Arcana +9, Insight +11, Nature +9, Perception +11, Persuasion +9
darkvision 90 ft.
All
12
The faerie godmother knows if she hears a lie.
The faerie godmother has advantage on saving throws against being charmed, and magic can't put her to sleep.
The faerie godmother's innate spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The faerie godmother can innately cast the following spells, requiring no components • At will: friends, light, mending, prestidigitation • 3/Day each: charm person, dancing lights, detect thoughts, dimension door, disguise self, mage armor, misty step, polymorph • 1/Day each: dream, etherealness, feather fall, feeblemind, find familiar, foresight, globe of invulnerability, haste, seeming, suggestion
The faerie godmother has advantage on saving throws against spells and other magical effects.
The faerie godmother has an owl familiar.
Ranged Weapon Attack: +5 to hit, range 30/80 ft., one target. Hit: 17 (5d6) radiant damage.
The faerie godmother can use her wand to conjure a magical riding horse for a good-aligned creature. The horse vanishes at midnight.