Faerl

Medium humanoid (wood elf), neutral evil

Armor Class

15 (breastplate)

Hit Points

9 (2d8)

Speed

walk 30 ft.

Skills

Deception +5, Insight +4, Persuasion +5

Senses

darkvision 60 ft.

Languages

Common, Elvish

Challenge

1/8

Proficiency Bonus

+2

Fey Ancestry

Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Multiattack

Faerl makes two attacks.

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) bludgeoning damage.