Faldorn

Medium humanoid (human), neutral evil

Armor Class

11 (16 with barkskin)

Hit Points

130 (20d8 + 40)

Speed

walk 30 ft.

Saves

Int +6, Wis +10

Skills

Medicine +10, Nature +11, Perception +10, Survival +15

Languages

Common, Druidic, Elvish, Sylvan

Challenge

13

Staff of the Woodlands

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it and grants Faldorn a +2 bonus to spell attack rolls (already factored into Faldorn's attacks). The staff has 10 charges. It regains 1d6 + 4 expended charges daily at dawn. Faldorn can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, with a spell save DC of 14: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). Faldorn can use an action to cast the pass without trace spell without using any charges.

Spellcasting

Faldorn is a 18th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +12 to hit with spell attacks). She has the following druid spells prepared: • Cantrips (at will): druidcraft, poison spray, produce flame, shillelagh • 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave • 2nd level (3 slots): animal messenger, barkskin • 3rd level (3 slots): conjure animals, water breathing • 4th level (3 slots): dominate beast, locate creature, stoneskin, wall of fire • 5th level (3 slots): commune with nature, mass cure wounds, tree stride • 6th level (1 slot): heal, heroes' feast, sunbeam • 7th level (1 slot): fire storm • 8th level (1 slot): animal shapes • 9th level (1 slot): foresight

Actions

Multiattack

Faldorn makes a melee attack and casts a spell. Or she casts a spell and uses Change Shape if available.

Staff of the Woodlands

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if wielded with two hands.

Change Shape (2/Day)

Faldorn magically polymorphs into a beast or elemental with a challenge rating of 6 or less, and can remain in this form for up to 9 hours. Faldorn reverts to her true form if she dies or falls unconscious. She can revert to her true form using a bonus action on her turn. While in a new form, Faldorn retains her game statistics and ability to speak, but her AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and she gains any special senses, proficiencies, traits, actions, and reactions(except class features, legendary actions, and lair actions) that the new form has but that she lacks. She can cast her spells with verbal or somatic components in her new form. The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks.