17 (natural armor)
136 (16d8+64)
30 ft., fly 90 ft.
Wis +9, Cha +8
Deception +8, Perception +9
necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
charmed, exhaustion, frightened Senses darkvision 120 ft., passive Perception 19
darkvision 120 ft.
all, telepathy 120 ft.
10
The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 necrotic damage (included in the attack).
The angel's spellcasting ability is Charisma (spell save DC 16). The angel can innately cast the following spells, requiring only verbal components: • At will: detect evil and good • 1/day each: death ward, harm
The angel has advantage on saving throws against spells and other magical effects.
The angel can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
The angel makes two melee attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:1 (1d6+4) slashing damage plus 18 (4d8) necrotic damage.
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage, and the angel regains hit points equal to half the amount of necrotic damage dealt.