Fallen Angel

Medium celestial, lawful evil

Armor Class

17 (natural armor)

Hit Points

136 (16d8+64)

Speed

30 ft., fly 90 ft.

Saves

Wis +9, Cha +8

Skills

Deception +8, Perception +9

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened Senses darkvision 120 ft., passive Perception 19

Senses

darkvision 120 ft.

Languages

all, telepathy 120 ft.

Challenge

10

Corrupted Weapons

The angel's weapon attacks are magical. When the angel hits with any weapon, the weapon deals an extra 4d8 necrotic damage (included in the attack).

Innate Spellcasting

The angel's spellcasting ability is Charisma (spell save DC 16). The angel can innately cast the following spells, requiring only verbal components: • At will: detect evil and good • 1/day each: death ward, harm

Magic Resistance

The angel has advantage on saving throws against spells and other magical effects.

Shapechanger

The angel can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack

The angel makes two melee attacks.

Scimitar

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:1 (1d6+4) slashing damage plus 18 (4d8) necrotic damage.

Vampiric Touch (3/Day)

Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage, and the angel regains hit points equal to half the amount of necrotic damage dealt.