13 (leather armor)
16 (3d8+3)
walk 30 ft.
Nature +4, Perception +5, Stealth +6, Survival +5
any one language (usually Common)
1/2
Faroul has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Faroul makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.