13 (16 with mage armor)
76 (17d8)
30 ft.
wis +6, int +5
insight +6, investigation +5, perception +6
Common plus two more languages
5
+3
The shaker makes two Golden Rod or Radiant Bolt attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.
The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14): • At will: mage armor, mage hand • 1/Day each: enlarge/reduce, fly, suggestion
The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4): 1-2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition. 3-4: Cower. The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.