Fated Shaker

Small humanoid, any alignment

Armor Class

13 (16 with mage armor)

Hit Points

76 (17d8)

Speed

30 ft.

Saves

wis +6, int +5

Skills

insight +6, investigation +5, perception +6

Languages

Common plus two more languages

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

The shaker makes two Golden Rod or Radiant Bolt attacks.

Golden Rod

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Radiant Bolt

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.

Spellcasting

The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14): • At will: mage armor, mage hand • 1/Day each: enlarge/reduce, fly, suggestion

Commanding Words (Bonus Action)

The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4): 1-2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition. 3-4: Cower. The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.