15 (natural armor)
85 (10d8 + 40)
35 ft.
poison
poisoned
darkvision 60 ft.
Common, Elvish, Sylvan
4
Any beast or humanoid that starts its turn within 15 feet of the faun must succeed on a DC 13 Wisdom saving throw or be frightened until the start of their next turn.
If damage reduces the faun to 0 hit points, it must make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the faun drops to 1 hit point instead.
The faun makes two melee attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.