Faun of the Dead

Medium undead, chaotic evil

Armor Class

15 (natural armor)

Hit Points

85 (10d8 + 40)

Speed

35 ft.

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Common, Elvish, Sylvan

Challenge

4

Fear Aura

Any beast or humanoid that starts its turn within 15 feet of the faun must succeed on a DC 13 Wisdom saving throw or be frightened until the start of their next turn.

Undead Fortitude

If damage reduces the faun to 0 hit points, it must make a Constitution saving throw with a DC of 2 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the faun drops to 1 hit point instead.

Actions

Multiattack

The faun makes two melee attacks.

Double-Bladed Quarterstaff

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Gore

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.