19 (natural armor)
200 (16d10+112)
walk 40 ft., fly 120 ft.
Con +12, Wis +11, Cha +12
Perception +11
radiant; bludgeoning, piercing, slashing from nonmagical attacks
charmed, exhaustion, frightened
truesight 120 ft.
all, telepathy 120 ft.
16
Fazrian's weapon attacks are magical. When Fazrian hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Fazrian knows if it hears a lie.
Fazrian has advantage on saving throws against spells and other magical effects.
Fazrian's spellcasting ability is Charisma (spell save DC 20). Fazrian can innately cast the following spells, requiring no material components: • At will: detect evil and good, invisibility (self only) • 3/Day each: blade barrier, dispel evil and good, flame strike, raise dead • 1/Day each: commune, control weather, insect plague
Fazrian makes two melee attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.