Fazrian

Large celestial, Lawful Good

Armor Class

19 (natural armor)

Hit Points

200 (16d10+112)

Speed

walk 40 ft., fly 120 ft.

Saves

Con +12, Wis +11, Cha +12

Skills

Perception +11

Damage Resistances

radiant; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

16

Angelic Weapons

Fazrian's weapon attacks are magical. When Fazrian hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness

Fazrian knows if it hears a lie.

Magic Resistance

Fazrian has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Fazrian's spellcasting ability is Charisma (spell save DC 20). Fazrian can innately cast the following spells, requiring no material components: • At will: detect evil and good, invisibility (self only) • 3/Day each: blade barrier, dispel evil and good, flame strike, raise dead • 1/Day each: commune, control weather, insect plague

Actions

Multiattack

Fazrian makes two melee attacks.

Greatsword

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.