Fennor

Medium humanoid (any race), Any Chaotic Alignment

Armor Class

13 (hide armor)

Hit Points

67 (9d8+27)

Speed

walk 30 ft.

Languages

any one language (usually Common)

Challenge

2

Reckless

At the start of its turn, Fennor can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.