Feral Ashenwight

Medium undead, typically neutral evil

Armor Class

16 (natural armor)

Hit Points

65 (10d8 + 20)

Speed

25 ft.

Saves

str +7, con +5

Damage Resistances

necrotic, poison

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned, unconscious

Senses

darkvision 120 ft.

Languages

understands the languages it knew in life but can't speak

Challenge

5

Proficiency Bonus

+3

Actions

Multiattack

The ashenwight makes two Necrotic Shard attacks.

Necrotic Shard

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d6 + 4) necrotic damage. If the target is a creature, it has disadvantage on the next attack roll it makes before the end of its next turn.